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Ubisoft revealed why digital game keys were the only option for Star Wars Outlaws on the Switch 2. Fans think it’s about cost, but the truth is far more technical—and fascinating!
Ubisoft Revealed

Since players discovered that these actual cartridges don’t actually store the entire game, the Nintendo Switch 2’s infamous Game-Key Cards have been the subject of intense debate. Rather, they are merely access keys that direct you to download the game to your device. The question, “Why should I buy a cartridge if it’s not even the full game?” has been raised by fans. However, Ubisoft has now come forward with an explanation that has everyone paying attention.

In a series of social media posts, Rob Bantin, the Ubisoft audio architect behind the Star Wars Outlaws Nintendo port, has explained everything. And spoiler alert: it has nothing to do with cheating players or reducing expenses. Making the game function at all is the goal.

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Why Game-Key Cards? It’s All About Data Speeds

The Nintendo Switch 2’s notorious Game-Key Cards have been the focus of much discussion ever since players realized that these actual cartridges don’t actually store the entire game. Instead, they are just access keys that tell you how to get the game on your device. Fans have asked, “Why should I buy a cartridge if it’s not even the full game?”But now that Ubisoft has made an explanation public, everyone is taking notice.

Everything has been explained by Rob Bantin, the Ubisoft audio architect behind the Star Wars Outlaws Nintendo port, in a series of social media posts.Additionally, spoiler alert: it has nothing to do with cutting costs or cheating players.The objective is to get the game to work at all.

Fans believed it had to do with price, but it wasn't

Since a full cartridge with more memory would cost more, many players thought that these game key cartridges were a way to save money.After all, it has been reported that Nintendo is only providing 64 GB cards to outside developers, which means that big, complicated games like Star Wars Outlaws won’t fit on them.

Banting, however, disproved that theory.

He wrote, “I don’t remember the cost of the cards ever coming up in the conversation—probably because it was moot.”

Saving money was not the driving force behind Ubisoft’s decision.Making the game playable at a level they were at ease with was the goal.

A Forced Compromise, Not a Cheap Shortcut

Bantin went on to explain that the sport was at first constructed for platforms with SSD storage—like PlayStation 5 and Xbox Series X/S—and the Switch 2 port came later.

“I think if we had designed a game for Switch 2 from the floor up, it might have been unique. As it was, we constructed a game across the SSDs of the initial goal structures, and then the Switch 2 got here along some time later. In this case, I think our leadership made the proper name.”

It’s a practical selection pressured by using hardware barriers—no longer an underhanded way to nickel-and-dime players.

What About Other Games? Not All Ports Are This Thoughtful

While Star Wars Outlaws is being praised as one of the fine Switch 2 ports released, other video games haven’t been so fortunate. Recent titles like Shinobi: Art of Vengeance and Ninja Gaiden: Ragebound have been slammed for poor performance, low resolution, and locked frame fees.

Even Elden Ring: Tarnished Edition’s demo at Gamescom was criticized for struggling to run smoothly. Early previews of Borderlands 4 on Switch 2 also file extreme performance troubles—trouble maintaining even four enemies on the display screen and body charge drops.

Is this all the fault of the game playing cards? Not precisely. Some of it stems from Unreal Engine 5 obstacles; however, it’s clear that Switch 2’s hardware isn’t usually up to the challenge.

A Rare Developer’s Honesty

It’s not often that a sports developer goes public with an in-depth, technical explanation that, without delay, addresses fans’ lawsuits. But Bantin’s posts feel like a breath of clean air in a sea of frustration.

And tech specialists appear to back him up. John Linneman of Digital Foundry weighed in, sympathizing with the challenges:

“Honestly, and this is a bummer, I kind of get it. To fit other consoles, they wished for a garage that would become fast like a modern SSD, right? The value of that generation hasn’t come down much because of the flash memory used for Switch 1 games. I assume they, in all likelihood, did what they might, or even then, those game-playing cards cost $23 each.”

So sure, there’s more nuance right here than meets the eye. It’s not simply approximately making inexpensive cartridges—it’s a compromise made to deliver a playable levelon hardware that wasn’t quite built for it.

Is This the Future of Switch 2? Probably…

Regardless of whether or not you side with the ones irritated over the new layout or those appreciating the behind-the-scenes challenges, it looks like Game-Key Cards are right here to stay. Whether driven by the aid of fee issues, technical boundaries, or a mixture of each, developers seem to have little preference, however, to adapt.

Nintendo’s recent fan survey even sought comments especially in this format, confirming that it’s something the organization is aware of and probably making plans to expand.

With Star Wars Outlaws being one of the extra hit ports, Ubisoft may have set a precedent for the way to navigate those hardware constraints—selecting a virtual solution now not out of greed, but necessity.

Conclusion

Ubisoft’s revelation has cleared the air around Nintendo Switch 2’s long-criticized Game-Key Cards. What many players assumed was a cost-cutting trick certainly became an essential technique to a technical problem. With Star Wars Outlaws relying on fast records streaming to supply its huge open world, the Switch 2’s cartridges without a doubt couldn’t hold up. By opting for virtual downloads through Game-Key Cards, Ubisoft ensured the sport may want to meet its overall performance and high-quality dreams—something that wouldn’t have been viable in any other case.

As Switch 2 continues to attract extra formidable games, knowing these technical alternate-offs can help lovers appreciate the hard picks behind the scenes. In the end, it’s no longer constantly about saving money—it’s approximately making exceptional games work, even if the hardware isn’t perfect. And thanks to Ubisoft’s transparency, players can now see the larger photo.

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