Valve Steam Machine Release Date Revealed alongside updates on pricing delays caused by global component shortages affecting Valve’s new hardware.
Introduction
After publishing two stories back in November about Valve’s possible price for the Steam Machine, it felt like we were just waiting for the company to make it official. Then, out of nowhere, Valve threw us a curveball this week.
In a new blog post, Valve said the price of crucial parts—RAM and storage, mostly—has jumped enough that they’ve had to “revisit our exact shipping schedule and pricing” for their living room gaming PC. That one line was enough to start the whole pricing debate up again. People are wondering just how much extra the Steam Machine will cost compared to the earlier guesses.
No one outside Valve really knows what this “revisiting” actually means yet. Analysts who talked to Ars Technica can’t even agree on how much of these higher costs Valve will eat and how much they’ll just pass on to buyers.
“We knew the component issue was bad,” said David Cole from DFC Intelligence. “It’s only gotten worse.”
What does “worse” look like since November?
Joost van Dreunen from Superdata Research thinks buyers will feel the difference. He figures the 512GB Steam Machine might end up $50 to $75 more expensive than he expected when Valve first announced the thing. The 2TB model? He’s talking about possibly $100 or more above the original target.
Add up his estimates, and you’re looking at $599 to $629 for the entry model and $849 to $899 for the top one. Sure, it’s still guesswork, but at least it puts some real numbers behind the price hike talk.

Is Valve in a tougher spot than other companies?
At first, it seems like every gaming hardware company has to deal with pricier parts right now. But some analysts think Valve has it rougher.
According to James Sanders at Tech Insights, a lot depends on when Valve managed to lock in its supply deals. “It’s not clear when or if Valve locked in supply contracts for the Steam Machine, or if supply can be diverted from the Steam Deck for the new product,” he said.
Meanwhile, Van Dreunen points out that giants like Sony and Microsoft probably got better prices on components before the recent spike. That puts them in a stronger position to keep their prices steady.
Still, Valve isn’t out of options. The smaller design of the Steam Machine could help cut down on shipping and packaging costs. Plus, Valve sells directly through Steam and their site, so they don’t have to tack on those retail markups the big console makers do. That gives them a bit of breathing room when it comes time to set the final price.
Will higher prices hurt sales?
Let’s be real—just because the Steam Machine might cost more than people expected, that doesn’t mean everyone’s going to bail. David Cole from DFC Intelligence pointed out something important: this kind of gaming hardware already appeals to a pretty specific, dedicated crowd, and honestly, most of those folks aren’t too concerned about price tags. They’re willing to pay extra for something they really want.
But J.P. van Dreunen looked at it from another angle. The bigger question is whether Valve wants to keep things niche or actually go after the mainstream console market. If Valve wants SteamOS to compete with PlayStation and Xbox, pricing suddenly matters a whole lot more.
“The memory cost shock doesn’t threaten Valve’s ability to sell to its existing audience,” van Dreunen said. “It threatens the pace at which it can grow a new one.” In other words, diehards will stick around, but new customers? That’s a different story.

Steam Frame and shipping plans hit, too.
It’s not just the Steam Machine facing price problems. Valve mentioned in their blog that the Steam Frame headset is in the same boat; both products are hit by the global shortage of memory and storage.
When Valve first announced the Steam Frame and Steam Machine back in November, they said both would ship “early 2026.” The plan was to sell the Steam Frame for less than the $1,000 Index kit and make the Steam Machine competitive with a similarly specced PC.
But things have changed. Valve admitted in a recent blog post that they wanted to announce prices and dates already, but with memory and storage getting harder to find—and more expensive—they have to rethink everything.
“The memory and storage shortages you’ve likely heard about across the industry have rapidly increased since then,” Valve wrote. “The limited availability and growing prices of these critical components mean we must revisit our exact shipping schedule and pricing (especially around Steam Machine and Steam Frame).”
Still shooting for the first half of the year
Even with all these curveballs, Valve says their target hasn’t changed. They still want to ship all three products in the first half of the year. But they’re honest—they’ve still got “work to do” before they can lock in final prices and dates. The situation keeps shifting, which makes it tough to nail down anything solid right now.
“We will keep you updated as much as we can as we finalize those plans as soon as possible,” Valve promised.
So for now, gamers and tech fans just have to hang tight. What started as a straightforward price reveal has morphed into a bigger story about global shortages, rising costs, and the real price of Valve’s next big thing.
